Tag Archives: Playstation Vita

Dragon’s Crown Review: An Ode To Gygax


logo

If you get your video game news either by word of mouth from your friends or through TV commercials, you likely haven’t heard of Dragon’s Crown.  However if you peruse the internet like the rest of us, chances are you’ve seen some facet of this game.  Whether it be the game’s incredibly gorgeous art style, the outrage about the game’s portrayal of women from tumblr users and feminists withing the gaming community, or perhaps you’ve seen one of the many adult comics of the female characters that, strangely, existed far before the game was announced.  If you’re uninformed about the game, then strap yourself in, because there is a lot to praise about this game.  Since we at NUReviews like to focus on the things that really make a game great or not, our insight and personal views on the controversy of this game will not be affecting our review score.

Dragons-Crown-Round-Table

Let’s start with the presentation of the game, because when it comes to the presentation, there is nothing that I don’t love about this game.  All the art is classic Vanillaware style, which if you’ve played Muramasa or Odin Sphere, you know what I’m talking about.  Hand drawn, beautifully colored backdrops and characters that animate as fluidly as a flowing river.  On the Vita’s screen everything looks amazing, and once upscaled to your TV screen on the PS3, everything just pops that much more.  All the effects in the game look as good as the characters and backgrounds, though when you can have four playable characters on the screen with all those enemies, things get a little blinding.  The story is told in a fashion similar to a campaign of Dungeons and Dragons, and by similar, I mean exactly.  The story is told through cutscenes of barely static characters against backdrops, all voices and text are read by a singular Narrator entity like a Dungeon Master painting the scene for their players.  In Dragon’s Crown you play as a random adventurer who has come to a new land with their thief sidekick Ronnie in search of adventure and treasure.  You learn that the king of the land has gone missing searching for the Dragon’s Crown, a mystical crown that gives one the ability to control dragons, in hopes that it will help him defend his kingdom from encroaching war.  Meanwhile, an evil group of magicians have been attempting to revive the Ancient Dragon, a powerful creature who has supremacy over all magic, and threatens the life of the entire world.  Aside from the six playable classes and your rouge side kick, there is a cavalcade of NPCs that you will meet along your journey, some run shops or other places that aid you on your quest, others are simply mission based and provide you with information about your current mission or an alternate route after a certain point in the game.

My-Great-Game-My-Great-Capture-2013-04-02-05-14-40

The gameplay is a mix of simplistic beat em up gameplay with RPG mechanics, similar to the D&D beat em ups like Shadow Over Mystara.  You control your character’s movement with the left control stick, allowing your character to move both left and right, and into and out of the foreground, similar to Castle Crashers.  Pressing the Square button unleashes a normal attack, while the X button lets you jump and the Circle button triggers a special.  The special depends on your character, for instance the Wizard can use Circle and a direction with the control stick to unleash different magic spells based on their staff, while the Dwarf simply slams his hammers into the ground in a manly fashion.  Holding the Square button will also perform some form of character trait, in the Dwarfs case it hardens your defense, while the Sorceress and Wizard use it to recharge mana.  You can use any items in your inventory by scrolling to them with the left and right buttons on the d-pad, then using the down button to use the item, however this happens in real time, so be sure not to get hurt while you’re doing it.  You can access and change your equipment any time you’re in town, but you’re stuck with that set the second you enter a dungeon until you finish.  In town you can also buy items such as potions, which allows a limited use in each given dungeon, but will automatically refill themselves up to a certain point upon your return.  This however leads to my biggest problem with the game, the menu system.  By yourself, the menus are of no concern, however the more players you have the more of a hassle it becomes.  Only one player can access each menu at a given time, and every other player must wait for their turn to do what they need to do.  This becomes specifically troublesome when buying/repairing items (which uses gold from the same pool that every player uses, better hope your buddy doesn’t use the last of the gold to repair his weapons before you get a chance to), changing equipment, learning skills, and accepting quests, which each player in the party has to do individually else they won’t get the rewards.  This is easily the hugest problem the game has, for as a four player co-op beat em up, everything in the game should be fluid and match the flow of the action segments, not cause everyone to stop in their tracks for a few minutes while they wait on their friend to decide between repairing their belt or buying a defense up potion.

Dragons-Crown-Screenshots-4

The action segments of the game are fairly linear, it’s essentially like any other beat em up where you have to move from point A to point B while scrolling to the right side of the screen.  Some rooms in dungeons will have secret passage ways that you can access by touching (or on the PS3 version, clicking using the right analog stick and the L2 button) something in the background or fulfilling certain requirements in the room.  When you come across a chest or locked door, simply touching/clicking it will command your rouge to go unlock it.  Doors will lead you to alternate rooms where some enemies or treasure will be waiting for you, while treasure chests will give you random amounts of gold and a treasure rank.  Each treasure rank (which ranges from E to S) turns into a single equip-able item at the end of the dungeon, which you have to appraise to learn the true abilities of, costing you a handful of gold to do so.  By picking up coins and other trinkets that fall on the ground, you increase your score, which gets turned into the group experience points once you finish.  At the end of each dungeon is a boss fight, and after a certain point in the game, each dungeon gets a harder, alternate path that you have to complete to further the story.  Along the way you’ll encounter piles of bones that you can pick up with the Triangle button (or if you’re a Sorceress and posses a certain skill, you can turn these bones into an undead minion).  If you take these bones to the church in town, you can resurrect them into AI controlled allies to accompany you into dungeons when playing solo (which, if you don’t have friends or are playing on the Vita, you’ll be doing until about 5 hours into the game).  The AI for these characters isn’t the best AI in town, but they get their job done…sometimes.

dragons-crown

Now you may have been wondering what I meant when I mentioned the controversy around this game at the beginning of the review.  Well let me give you a quick run down, basically there was a huge upheaval about this game when it came out due to it’s portrayal of women.  There were claims that the game’s depictions were “sexist”, and reviewer for Polygon Danielle Riendau claimed it to be “distracting…It’s obvious, one-sided and gross”.   One of the writers from our “favorite” site Kotaku even called the Sorceress, who is depicted as a young woman with a slim figure and massive breasts, as a “lolicon fantasy”, because that’s what lolicon means all right.  With just as many arguments and claims that it is sexist, there have been just as many defending the game.  Many point out that it’s part of Vanillaware’s art style, in which large breasts are used as a symbol of fertility and life, and often associated to characters who dabble in Necromancy such as the Sorceress.  My personal opinion on the art style that most of it is within good taste, a lot of the character art used for cutscenes or unlockable art match a certain artistic theme similar to medieval paintings.  While the Sorceress and Amazon’s proportions might be to the extreme, I would never call this game sexist, as it treats men in an extremely similar fashion, drawing many men in unreasonable shapes or proportions (such as having a chest three times the size of their head).

2342142-sorcererandamazon

And now we get down to brass taxes, the final summary and score of the game.  In the amount of time that I’ve had to play Dragon’s Crown I’ve had a blast.  It’s been great fun playing single player, and when I played local co-op with my friends we all had a good time (when we weren’t dealing with the menu system).  I’ve just gotten to when the game opens access to the rest of it’s goodies, such as online play and the expanded, harder dungeons, but I can tell I have much, much more in store for me in the coming hours.  Despite it’s couple of flaws, the game’s art style, story presentation, and gameplay are beautifully done and make for a game that exceeds many expectations.  However, I probably wouldn’t recommend this game to everyone, if you wouldn’t get committed to it you’ll likely get tired of it quickly.  With that in mind, I give Dragon’s Crown for the PS3 and PlayStation Vita an edited score of 4 out of 6 stars.

Sony Conference Starts With Vita Upcoming Offerings


The Sony Conference starts off with a look at upcoming games coming soon to the PlayStation Vita.  Some of these games include Batman Arkham Origins, Tearaway, Killzone Mercenaries, and more.  They also talked about remakes making their way to the handheld such as God of War HD 1 and 2, Final Fantasy X and X-2 HD, Flower, Dead Nation, and even Telltales Walking Dead game, which will be in a bundle including the full first season, the 400 Days DLC, and exclusive bonus content.  Finally, a vast collection of PS4 games will be able to remote play with the Vita, meaning that you’ll be able to play those games similarly to the Wii U gamepad.

Nintendo’s E3 Nintendo Direct Scheduled


nintendo_direct

Nintendo has announced via it’s Facebook page the airing date for it’s E3 Nintendo Direct.  As a reminder Nintendo has foregone the usual giant conference this year for smaller conferences aimed specifically at press/business partners, gamers at home will be able to get all the details about upcoming games via the recently dated Nintendo Direct.  The Nintendo Direct will start June 11th at 7am PT, which translates to 10am ET for people on the east coast of America.  Sony and Microsoft will be going with the usual conference show, both taking place June 10th.  Sony’s conference will be at 6pm, while Microsoft will be “sometime earlier that day”.  As with last year NUReviews will be covering E3, bringing some of the more important news to the site, as well with our own impressions and favorites via our podcast, C’mon Step It Up.

No Sleeping On The Job With This Month’s Playstation Plus Service


8706058576_c562a7b181_z

The May preview for the PlayStation Plus Instant Game Collection has dropped, and they’ve finally listened to a large out cry from the fans.  First up on the list is Sleeping Dogs, I personally have no experience or knowledge of the game, but if so many people asked for it one has to believe it’s good.  Not only will you get the full game with PlayStation Plus, but you’ll also get three “premium” DLC packs, including the Retro Triad pack, Red Envelope pack, and Street Racer pack.  Also coming later this month is Knytt Underground, which is Cross-Buy enabled for PS3 and Vita, Germinator, BlazBlue: Continuum Shift, and Pinball Arcade, which is also Cross-Buy enabled.  Looks like the Vita is getting some pretty hefty support this month.  Along with the May preview, we of course get the weekly preview, showing that Sleeping Dogs will be the first game to drop, along with a discount on the Papo & Yo bundle, which includes the game and the soundtrack.  As for the games leaving the Instant Game Collection there is, in order, Demons Souls, Megaman 9 & 10 combo pack, Tekken 6 PSP, Darksiders, and Zombie Tycoon 2, so get them while they’re hot folks.

Source.

The Tales Of The Cooper Gang Possibly Coming To Vita


Following up the announcement of the Jak and Daxter collection being ported to the vita, a second classic collection is hinted at coming to the portable system.  Found via an ESRB rating, the Sly Cooper Collection has been rated for a PlayStation Vita version.  No official word from Sony yet, but this was exactly how the Jak and Daxter collection was originally leaked, so chances are high we’ll see this in the coming months.

Source

Jak and Daxter Collection Goes Portable in June


Jak-and-Daxter-Collection-Release-Date

As suggested before by the ESRB listing, the Jak and Daxter collection will indeed be getting a PlayStation Vita version.  The portable version will include all three main games, feature full trophy support (but not share trophies with the PS3 version), touch based controls for some mini-games, “authentically reproduced graphics”, and a reasonable price tag of $29.99.  I’m not entirely sure how the “authentically reproduced graphics” will turn out, because I don’t know if it’s reproducing the HD of the PS3 version or the original graphics from the PS2 era.  Either way I’ll still likely pick up this game, but not at release, that whole June-July-August stretch of months is looking dangerous for my wallet.

Source

Prepare Your Sacrifices On April 16th


8425745460_36ba29e418_z

Soul Sacrifice, the Monster Hunter like game that’s all about trading body parts and partners for phenomenal powers. comes out at the end of the month for the PlayStation Vita.  In case you can’t wait to get the game, or want to try it out without going through the long process of getting the Japanese demo, you can download the Soul Sacrifice demo on April 16th.  The demo covers the first part of the game, showing you the intro to the story and the first couple of missions, essentially the same as the Japanese demo.  Soul Sacrifice is also Keiji Inafune’s first big title since the forming of his own company, which leads us to ask “Mr. Inafune, what are you trying to tell us with this game?  When are you going to revive Megaman in a new, non-copyright infringing manner? And where the fuck is that animal-pirate-romance of the three kingdoms game you showed off at E3 2 years ago!?”

Source