According to an IGN preview, Killer Instinct is taking on a F2P model where it’s free to download and play, but unless you pony up some cash you’ll be stuck to a limited amount of characters…One character to be precise. The article praises the game for being faster, having an art style that gives the characters a sort of “comic book” feel, and having simple, yet flashy, combos for the player to execute at whim. In fact, the only thing the article does complain about is the old Killer Instinct and how “dumb” and “embarrassing” it was. It goes on to mention that Killer Instinct is “a day-one digital-only release on Xbox One, and features — get this — one character. Jago is free to play on launch day. Everyone else — unspecified returning characters as well as original fighters — will cost money. Price is to-be-determined (of course).” The F2P model has had a big boom in gaming lately, citing many MMOs and popular MOBAs taking on the plan, however is it something that should necessarily be used for something like a fighting game? I guess only time will tell when Killer Instinct launches for the Xbox One later this year.