Gamescon has come and gone. There were new gameplay footage and demos for upcoming games, along with new titles being announced. Among all of them, was Final Fantasy XIV making its return not as an expansion or patch, but as a brand new game due to the game’s launch being a failure. The new producer, Naoki Yoshida, has taken the role to fix FFXIV and so far, it’s shaping up great.
Naoki Yoshida has talked about the numerous changes coming to the new FFXIV, the brand new engine, recreating the entire world with zones instead of open large areas, bringing back limit breaks for parties to use to bring forth powerful attacks through one person, new classes and jobs and something never before done in a Final Fantasy game before… Jumping. (And jumping chocobos)
The presentation at Gamescon was the perfect opportunity to show off the game’s new engine in action. The graphics were stunning and easily one of the best to date for an MMO. The combat was very fluid compared to the current version where you have to wait for an animation to complete before doing another attack and the overhauled user interface design looked clean. The new user interface allows players to have up to three actions bars on their screen, which can be rearranged to your liking while having the ability to leave parts of the user interface unlocked so you can move it on the fly if needed. (PS3 version will get their own user interface), and performed with no server delay when switching equipment or messing with your inventory. You can see this in action from the video below:
Final Fantasy XIV was also supposed to be released on the PS3 but that was put on hold due to the poor launch but it’ll be happening after Final Fantasy XIV relaunches on the PC by the end of this year or January 2013. They hope to have beta testing in October and November, which current Final Fantasy XIV players will be given priority over people who sign up without being current subscribers. The biggest challenge for Final Fantasy XIV is hoping people will give the game another chance after the poor launch and proving that it is worth being a subscription based game.